Bakir is the Former Warlord — the Mad Khan, a former steppe horseman and Brencis’s most brutal lieutenant. Where Ambrus hides behind charm, Bakir is straightforward violence, and the fight is a single-phase duel inside the Lunar Manor arena, reached through The Lunar Game tournament. Find the arena on the world map, and see his full profile and drops in the boss wiki.
The verified fight
| Element | Detail |
|---|---|
| Fists of Fury | Close-quarters combo. |
| Flying Kick | Teleports in from across the arena — dodge lateral immediately on the wind-up. |
| Ground Cascade | Ground slam that turns into a blood eruption. |
| Elemental weakness | None confirmed as of launch — still unverified. |
Two habits carry the fight. First, the close quarters: Fists of Fury is a combo, so do not stand in it — stay at the edge of his range and force him to come to you. Second, the teleport: the moment the Flying Kick winds up, move sideways off the line of travel. There is no way to react to a strike that begins at the far side of the arena, so the dodge has to be the first thing you do.
What the resolution carries into the finale
As with the other vassals, clearing Bakir is a choice rather than a fixed outcome: execute outright, drink his blood to absorb a unique vampiric skill, or bind his soul within your essence. That resolution reshapes your build and carries into the finale. The vassal order guide covers what each resolution does to the endgame.